﻿using Util;

namespace Game {
    /// <summary>
    /// 玩家管理器：管理玩家
    /// </summary>
    public class PlayerManager : Singleton<PlayerManager> {
        private Player mCurPlayer;

        public Player CurPlayer {
            get {
                return mCurPlayer;
            }
        }
        
        public void RegisterPlayer(Player player) {
            mCurPlayer = player;
        }
    }
}